Dearjose 3D Bag

A Dearjose leather shoulder bag built in 3D and rendered in four colorways, from forest green to blush pink.

Client
Dearjose
Agency
1509cgistudio
Year
2025
Role
3D modeling, look development, lighting, rendering
Tools
  • Blender
Dearjose 3D Bag, hero image

Overview

Photoreal CGI of a Dearjose leather shoulder bag, made through 1509cgistudio. I modeled the bag in Blender and rendered it in four leather colorways, each in its own set, with close-ups that sit right on the stitching and grain.

The challenge

Leather in CG can easily read as plastic. The bag needed visible grain, soft rolls at the seams and believable topstitching, and those details had to hold up across four colors and tight crops.

Approach

  1. I modeled the bag around its rounded baguette body: piped edges, a side zip, two long shoulder straps that drop into round tab anchors, and a small leather flower charm knotted to one strap.
  2. The leather carries a fine pebbled grain with a soft sheen, and contrast thread runs along every seam. The Dearjose mark sits on the front panel in a pale metallic finish.
  3. Each colorway got its own backdrop: deep green with monstera leaves, warm sand for the camel bag, saturated pink, and pale sage on a glossy black plinth under rippling light. A pale stone holds the bag in most frames.
  4. I also rendered the full scene in clay, so the bag, stone and plant forms read on their own without materials.

Colorways

One bag in four leathers

Green, camel, pink and sage, each set against a backdrop built around its color.

Details

Grain, stitching and the flower charm

Tight crops on the green bag, where leather texture and contrast thread do the work.

Clay

The scene without materials

Outcome

Seven portrait renders: one hero per colorway, two close-ups of the green bag and a clay render of the scene.