BUIDL Bot

A glossy 3D robot character modeled in Blender and rendered in Cycles, with a 16:9 film, close-up and full-body stills, and square animations.

Brand
BUIDL Bot
Year
2024
Role
3D character modeling, shading, lighting, animation
Tools
  • Blender
BUIDL Bot, hero image

Overview

BUIDL Bot is a 3D robot character I modeled, shaded and animated in Blender and rendered in Cycles. The project pairs a wide 16:9 film with square stills of the character and two square animations.

The challenge

The character had to feel friendly and solidly built at the same time. That meant a simple silhouette and a readable face from any angle, and glossy plastics that hold clean highlights on a dark set without the reflections turning noisy.

Approach

  1. I kept the proportions toy-like: a large rounded head, a compact torso and slim jointed limbs. The face is a dark glass visor with two glowing yellow-green eyes, and the ear discs carry small chrome lenses.
  2. The materials fall into three groups: glossy amber shell panels, deep navy accent panels, and black mechanical joints with a ribbed neck. Small markings on the chest and hips keep the large surfaces from feeling empty.
  3. I lit him on a dark ribbed backdrop with soft rectangular sources that show up as clean reflections on the shell, over a reflective floor that picks up his color. The close-ups use a low camera to give a small figure some presence.

Film

Meet BUIDL Bot

Stills

Close-ups and full-body views

A dark ribbed set and soft rectangular lights keep the glossy shell clean from every angle.

Motion

The character in square format

Two 1:1 animations of the character.

Outcome

A finished, rendered character presented as a 16:9 film, five square stills covering close-ups and full-body views, and two square animations.