Balance

A 15 second 3D tennis film in blue and lime: a racket balanced on a plinth, a ball that drops and rolls, and a final rest on the net.

Brand
Balance
Year
2026
Role
3D set design, animation, lighting and rendering
Tools
  • Blender

Overview

Balance is a short 3D film about things finding their point of rest. A racket stands upright on a stone plinth in an open pavilion, a ball drops past it and rolls away across the floor, and the film ends with the ball resting on the top of a tennis net.

The challenge

The whole piece hangs on small moments: a racket staying upright, a ball slowing to a stop. The motion had to feel weighted and believable, and the set had to stay calm enough that those moments carry the film.

Approach

  1. I built an airy pavilion as the first set: tall arches, a pale blue stone floor, blue curtains moving in the breeze and a view out to the sea and hills. A palm shadow falls across the walls to keep the light soft and warm.
  2. The palette is two colours: tennis blue for the architecture and court, and the lime of the ball and racket frame, so the eye always lands on the objects in play.
  3. The camera moves from a wide establishing shot to a low, floor-level push behind the rolling ball, then into macro close-ups of the strings and felt, before cutting to the court for the ending on the net cord.
  4. Everything was modeled, animated and rendered in Blender.

The film

A ball looking for rest

Frames

Pavilion, strings and net

Wide, floor-level and macro, ending with the ball on the net cord.

Outcome

A 15 second 16:9 film, with stills from the pavilion and the court.